GIG - Annual report 2017
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negativt netto resultat.. hvordan er det mulig i gamblingbransjen?
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Tja for 2017 var jo vekst og expandering pri 1
Trodde alle hadde fått med seg det..
Trodde alle hadde fått med seg det..
Redigert 20.01.2021 kl 21:31
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Er i disse nedgangstider, det alltid har vært fint med noen oppmuntrende ord av OrakelO?
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Orakel O
02.05.2018 kl 08:32
2925
Jeg må dessverre skuffe de som insinuerer at undertegnede solgte aksjer på mandag. Jeg snakker normalt av prinsipp ikke om egen portefølje, men kan opplyse at jeg garantert var en av de største kjøperene på mandag og ikke har hatt flere GIG aksjer på flere år. GIG aksjen har flere ganger tidligere vist at når en aktør «har dårlig tid og skal ha likviditet raskt gjennom avhending av GIG aksjer», så er ikke kjøpssiden helt klar til å ta imot et massivt utsalg. Tidligere erfaringer viser at dette er dager som har vært gunstige kjøpsmuligheter.
Redigert 20.01.2021 kl 21:31
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GiG report significant organic growth
MAY 2ND, 2018
ARTICLE
RELATED
Described as undergoing disruptive transformation, along with the industry as a whole, Gaming Innovation Group (GiG) in its end of year 2017 report said the company is being positioned to capitalise on, rather than be sidelined by, increased regulation – ultimately aiming at generating 100 percent of all revenues from regulated markets.
Despite a challenging environment, the company reported significant growth in the 12 months ending December 31, 2017.
Key performance indicators include:
Consolidated revenues of Euro 120.4 million, up 125 percent (2016: Euro 53.6 million) with a reported 56 percent increase in organic growth.
Gross profits were Euro 99.9 million, up 125 percent (2016: Euro 44.3 million). Gross margin was flat at 83 percent.
Group EBITDA was Euro 12.5 million, or an EBITDA margin of 10.4 percent (2016: Euro 5.8 million and 10.8 percent respectively).
Revenues in GiG Core (previously iGaming Cloud) were Euro 21.0 million, up 314 percent (2016: Euro 6.7 million). All growth was organic.
EBITDA for GiG Core was Euro 10.0 million with an EBITDA margin of 47 percent (2016: Euro 1.5 million and 22 percent margin respectively).
GiG Core total database transactions was 12.4 billion, up 256 percent (2016: 4.8 billion).
GiG Sports (previously BettingCloud) total turnover of Euro 42 million. Profit of Euro 0.98 million and a profit margin of 2.3 percent (2016: Euro 0.82 million and 1.8 percent respectively).
GiG Sports revenues were negatively impacted by the scaling out of automated trading to calibrate and test new sports, models and algorithms ahead of the launch of the new products. Negative EBITDA of Euro 3.2 million (2016: negative EBITDA of Euro 0.1 million) attributed to large increase in employees to 60 (2016: 16) and development of new sports products.
The Board expects GiG’s new sports offering will contribute positively to the revenue and EBITDA for GiG Sports going forward.
GiG Gaming (B2C) saw total deposits reach Euro 352 million, up 121 percent (2016: Euro 159 million). Revenues were Euro 86 million, up 103 percent (2016: Euro 42.4 million) of which 50 percent (2016: 25 percent) were taken from regulated markets. The Nordics remains GiG’s largest core market, followed by Western Europe.
The B2C business had margins of 3.58 percent in casino and 7.2 percent in sports betting (2016: 3.8 percent and 6.7 percent respectively). Betting duties were 3.5 percent of gaming revenues (2016: 2.7 percent).
EBITDA for GiG Gaming came in at negative Euro 9.0 million (2016: negative Euro 1.1 million) due to a significant increase in marketing expenses.
The Company expects GiG Gaming to have a positive EBITDA in 2018.
GiG Media revenues grew 177 percent to reach Euro 22.3 million, (2016: Euro 8.1 million) of which 72 percent were derived from revenue share, 19 percent from CPA and 9 percent from listing fees.
GiG Media EBITDA was Euro 14.9 million with an EBITDA margin of 67 percent, (2016: Euro 5.4 million and 66 percent respectively).
“We finished the year with our strongest quarter ever, both in terms of top and bottom line,” Robin Reed, chief executive officer of GiG said. “It was a result of growth across all business areas. I am especially proud to have generated this result, whilst at the same time investing heavily into future products and the operation as a whole.”
GiG’s aspirations to operate a complete value chain are moving towards fruition, Reed said.
Reed has high hopes for the company’s newest investment area GiG Sports and Games Services in which odds for sports betting and games for casino operators are being developed.
GiG Games has developed a new remote gaming server and games engine which will enable the company to design, host and distribute both proprietary and third-party games. A range of in-house games are under development including blackjack and roulette, as well as slots which will be offered on a revenue share basis. GiG aims to develop a major games studio, Reed said
Kilde : https://www.reviewed-casinos.com/news/giig-report-significant-organic-growth/
MAY 2ND, 2018
ARTICLE
RELATED
Described as undergoing disruptive transformation, along with the industry as a whole, Gaming Innovation Group (GiG) in its end of year 2017 report said the company is being positioned to capitalise on, rather than be sidelined by, increased regulation – ultimately aiming at generating 100 percent of all revenues from regulated markets.
Despite a challenging environment, the company reported significant growth in the 12 months ending December 31, 2017.
Key performance indicators include:
Consolidated revenues of Euro 120.4 million, up 125 percent (2016: Euro 53.6 million) with a reported 56 percent increase in organic growth.
Gross profits were Euro 99.9 million, up 125 percent (2016: Euro 44.3 million). Gross margin was flat at 83 percent.
Group EBITDA was Euro 12.5 million, or an EBITDA margin of 10.4 percent (2016: Euro 5.8 million and 10.8 percent respectively).
Revenues in GiG Core (previously iGaming Cloud) were Euro 21.0 million, up 314 percent (2016: Euro 6.7 million). All growth was organic.
EBITDA for GiG Core was Euro 10.0 million with an EBITDA margin of 47 percent (2016: Euro 1.5 million and 22 percent margin respectively).
GiG Core total database transactions was 12.4 billion, up 256 percent (2016: 4.8 billion).
GiG Sports (previously BettingCloud) total turnover of Euro 42 million. Profit of Euro 0.98 million and a profit margin of 2.3 percent (2016: Euro 0.82 million and 1.8 percent respectively).
GiG Sports revenues were negatively impacted by the scaling out of automated trading to calibrate and test new sports, models and algorithms ahead of the launch of the new products. Negative EBITDA of Euro 3.2 million (2016: negative EBITDA of Euro 0.1 million) attributed to large increase in employees to 60 (2016: 16) and development of new sports products.
The Board expects GiG’s new sports offering will contribute positively to the revenue and EBITDA for GiG Sports going forward.
GiG Gaming (B2C) saw total deposits reach Euro 352 million, up 121 percent (2016: Euro 159 million). Revenues were Euro 86 million, up 103 percent (2016: Euro 42.4 million) of which 50 percent (2016: 25 percent) were taken from regulated markets. The Nordics remains GiG’s largest core market, followed by Western Europe.
The B2C business had margins of 3.58 percent in casino and 7.2 percent in sports betting (2016: 3.8 percent and 6.7 percent respectively). Betting duties were 3.5 percent of gaming revenues (2016: 2.7 percent).
EBITDA for GiG Gaming came in at negative Euro 9.0 million (2016: negative Euro 1.1 million) due to a significant increase in marketing expenses.
The Company expects GiG Gaming to have a positive EBITDA in 2018.
GiG Media revenues grew 177 percent to reach Euro 22.3 million, (2016: Euro 8.1 million) of which 72 percent were derived from revenue share, 19 percent from CPA and 9 percent from listing fees.
GiG Media EBITDA was Euro 14.9 million with an EBITDA margin of 67 percent, (2016: Euro 5.4 million and 66 percent respectively).
“We finished the year with our strongest quarter ever, both in terms of top and bottom line,” Robin Reed, chief executive officer of GiG said. “It was a result of growth across all business areas. I am especially proud to have generated this result, whilst at the same time investing heavily into future products and the operation as a whole.”
GiG’s aspirations to operate a complete value chain are moving towards fruition, Reed said.
Reed has high hopes for the company’s newest investment area GiG Sports and Games Services in which odds for sports betting and games for casino operators are being developed.
GiG Games has developed a new remote gaming server and games engine which will enable the company to design, host and distribute both proprietary and third-party games. A range of in-house games are under development including blackjack and roulette, as well as slots which will be offered on a revenue share basis. GiG aims to develop a major games studio, Reed said
Kilde : https://www.reviewed-casinos.com/news/giig-report-significant-organic-growth/
Redigert 20.01.2021 kl 21:31
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anderix
02.05.2018 kl 23:36
2662
Det går nok veien til slutt?
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Orakel O
02.05.2018 kl 23:49
2643
Estimater Q1:
Revenue:41,0
Gross Profit:34.5
Marketing Expenses:13.3
Operating Expenses: 13,2
EBITDA:8,0
I morgen er det klart for en ny Q rapport. Det som er viktig å få med seg når man sammenligner med Q4, er de ulike varslede "compliance utgiftene". Det ble meldt at nedstenging av kort avgiften, ville medføre ca 1 mEUR i bortfall av inntekt pr kvartal. "Pausing av Nederlandske affilates i påvente av regulering, ville medføre ca 0,75 mEUR i bortfall av inntekter pr kvartal. I tillegg hadde man en on/off inntekt i Q4 på 2 mEUR for klient som kjøpte seg fri fra rev share på Core. Legger man til on/off cost på 0,6mEUR i skatt til Østerrike, så får man en justert Q4 revenue på 36,75 mEUR.
Dette betyr at når man skal se på veksten fra Q4 til Q1, så er det 36,75 mEUR som er utgangspunktet for å beregne veksten. Dette er MEGET viktig å ha klart for seg.
Compliance er dermed noe man skal ta kraftig med i vurderingen for å se den underliggende veksten. Mitt estimat tilsvarer en vekst på rundt 12% Q/Q.
Dette blir på mange måter et "vente kvartal" i påvente av sportslanseringen (dagsventende), Hard Rock lanseringen og Games lanseringen m.a. Tilførselen av de segmentene utover året, vil stadig bringe inn ny organisk vekst for hvert kvartal for GIG fremover.
Til sist vil jeg nevne Sverige kortet. Trekkes det ut av hatten, vil det uansett overskygge det meste ellers som vil stå i rapporten. Å "komme hjem" til igaming clusteret og bli gjenstand for en enormt mye større mengde kvalifisert kapital og presse hadde vært stort.
Pluss på med en kapital markedsdag for å friste markedet i forkant av en slik notering. Da vil GIG få sin velfortjente hyllest.
Revenue:41,0
Gross Profit:34.5
Marketing Expenses:13.3
Operating Expenses: 13,2
EBITDA:8,0
I morgen er det klart for en ny Q rapport. Det som er viktig å få med seg når man sammenligner med Q4, er de ulike varslede "compliance utgiftene". Det ble meldt at nedstenging av kort avgiften, ville medføre ca 1 mEUR i bortfall av inntekt pr kvartal. "Pausing av Nederlandske affilates i påvente av regulering, ville medføre ca 0,75 mEUR i bortfall av inntekter pr kvartal. I tillegg hadde man en on/off inntekt i Q4 på 2 mEUR for klient som kjøpte seg fri fra rev share på Core. Legger man til on/off cost på 0,6mEUR i skatt til Østerrike, så får man en justert Q4 revenue på 36,75 mEUR.
Dette betyr at når man skal se på veksten fra Q4 til Q1, så er det 36,75 mEUR som er utgangspunktet for å beregne veksten. Dette er MEGET viktig å ha klart for seg.
Compliance er dermed noe man skal ta kraftig med i vurderingen for å se den underliggende veksten. Mitt estimat tilsvarer en vekst på rundt 12% Q/Q.
Dette blir på mange måter et "vente kvartal" i påvente av sportslanseringen (dagsventende), Hard Rock lanseringen og Games lanseringen m.a. Tilførselen av de segmentene utover året, vil stadig bringe inn ny organisk vekst for hvert kvartal for GIG fremover.
Til sist vil jeg nevne Sverige kortet. Trekkes det ut av hatten, vil det uansett overskygge det meste ellers som vil stå i rapporten. Å "komme hjem" til igaming clusteret og bli gjenstand for en enormt mye større mengde kvalifisert kapital og presse hadde vært stort.
Pluss på med en kapital markedsdag for å friste markedet i forkant av en slik notering. Da vil GIG få sin velfortjente hyllest.
Redigert 20.01.2021 kl 21:31
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TommyLee
03.05.2018 kl 00:33
2605
Takk for god info, Orakel O!!
Redigert 20.01.2021 kl 21:31
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